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Devlog Six: Group Work

My role within our group was the implementation of various combat systems and enemies. Utilising my work from the previous devlog, I...

Devlog Five: Combat and Enemies

Taking very clear inspiration from the slime enemy in the game Minecraft, I worked on implementing an enemy that could patrol around and...

Devlog Four: Platforms

In order to ferry the player across large gaps or over obstacles, many games utilise moving, floating platforms to do so. In order to...

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