2 min readDevlog Six: Group WorkMy role within our group was the implementation of various combat systems and enemies. Utilising my work from the previous devlog, I...
2 min readDevlog Five: Combat and EnemiesTaking very clear inspiration from the slime enemy in the game Minecraft, I worked on implementing an enemy that could patrol around and...
1 min readDevlog Four: PlatformsIn order to ferry the player across large gaps or over obstacles, many games utilise moving, floating platforms to do so. In order to...